

Don’t keep this working title – it’s just awful.)īut back to brass tacks: let me give you an idea of what’s going on in Triangle Strategy’s story. We all know Project Octopath became Octopath Traveler. (Also, before I go any further, I just gotta say this: Dear Square, please. From the outset, this seems like a formula for something incredibly unique that will make FF, SRPG, and/or Octopath fans incredibly happy – but that’s not to say Square isn’t taking some big risks with Triangle Strategy. Triangle Strategy looks like Octopath Traveler and plays like FF Tactics, but with a plot that’s as politically dense as FFXII’s and entirely driven by player choice. In fact, when the trailer released during the Direct, everyone’s first reactions were to compare Triangle Strategy to Final Fantasy Tactics – and after playing the demo, I can say that their instincts weren’t wrong. This time around, Square has opted to make a tactical RPG, rather than another turn-based RPG in the style of Octopath Traveler (hence the strategy in Project Triangle Strategy). However, while Project Triangle Strategy retains its predecessor’s art and musical styles, it does have one immediately noticeable difference: the gameplay. We’ve only gotten a taste so far, and I’m excited to hear more. Based on what I experienced in the demo, Project Triangle Strategy seems to have a similar style of musical composition. While Octopath Traveler is most immediately recognizable for its one-of-a-kind visuals, it also had one of the best soundtracks of the year.

It’s almost enough to bring me to tears.)Īlso making a return is the music. (My god, just look at the water in these HD-2D games.
PROJECT TRIANGLE STRATEGY DEMO GUIDE FULL
Obviously, the signature art style is back in full force – with gorgeous pixel art that evokes a sense of “2.5D” and uses incredible lighting and other environmental effects to create one of the most beautiful, unique looking game worlds that I have personally ever encountered. First thing’s first, let me give you an introduction to what we know about the game so far. I sat down with it and played everything that it has to offer – lasting me about 5 hours total since I had to do two playthroughs to see it all (but I’ll get to why that is later). Right after the Nintendo Direct, a demo for Project Triangle Strategy went live on the eShop. The game is targeting a 2022 release and will be the next entry in Square Enix’s “HD-2D” series, which started with Octopath Traveler back in 2018. End of stack trace from previous location -Īt Triangle Strategy was arguably one of the most exciting surprise announcements from this week’s Nintendo Direct. 00:03:33.604 |E| HLE.GuestThread.46 Application : Unhandled exception caught: : The guest program broke execution!Īt .(UInt64 reason) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\Syscall.cs:line 1422Īt Break64(Syscall64, ExecutionContext )Īt .(Object sender, InstExceptionEventArgs e) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\SyscallHandler.cs:line 37Īt (UInt64 address, Int32 imm) in C:\projects\ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 50Īt (ExecutionContext context, UInt64 address) in C:\projects\ryujinx\ARMeilleure\Translation\Translator.cs:line 139Īt .() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031Īt _Context(Object state)Īt (ExecutionContext executionContext, ContextCallback callback, Object state)
