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Smell ya later gramps
Smell ya later gramps














Meaningful Name: Thee Let's Go Trainers all have Japanese names based on movement: Chase/Kakeru (run), Elaine/Ayumi (step), and Trace/Shin (advance).Fanservice Pack: In Sun and Moon, Red and Blue ◊ have both grown up into fine looking gentlemen, with Red being slightly more of a hunk and Blue being a bit more of a pretty boy.Red, Blue, Green, and Leaf aren't exactly typical names for people.

Smell ya later gramps series#

  • Early-Installment Weirdness: As the series went on, the main characters all have actual, proper sounding names, but the original main characters of Kanto are just named after the versions of their generation.
  • The Rival's parents aren't mentioned at all, and he lives with his gramps (in Blue's case) and older sister.
  • Disappeared Dad: He's mentioned once when you check out the televisions in Celadon Department Store, but he never appears.
  • Cutting Off the Branches: It's Red who appears in HeartGold and SoulSilver, establishing him as the canon player character of FireRed and LeafGreen.
  • Both Red and Blue have brown eyes and brown hair, which are both natural in Real Life. This relates to Kanto's Colorful Theme Naming with its towns.
  • Colorful Theme Naming: The trainers of this generation (except for Chase, Elaine, and Trace) have their Canon Name as primary colors, with version names being the same as these names.
  • Coming of Age Story: At the end of the main game, Oak states that the protagonist's journey was one, remarking that "s/he has come of age.".
  • Chase/Elaine and Trace share a similar dynamic, but there's none of the bad blood Red and Blue had. After their rivalry across Kanto, and some old grudges held during the Johto games, they seem to be back to this by the time they go to Alola in Sun and Moon and are described as such in Masters.
  • Best Friend: Red and Blue used to be close friends prior to the events of the Gen I games.
  • In Pokémon Let's Go, Pikachu! and Let's Go, Eevee!, Chase/Elaine and Trace team up against Team Rocket at Silph Co.
  • In Sun and Moon, Red runs the Post-Game Battle Facility along with Blue.
  • smell ya later gramps

    Always Someone Better: Whatever advantages The Rival may have, the win-loss ratio inevitably leans toward the Player Character over the course of the game-at the end of the game the player character dethrones the rival outright and takes the championship for their own.They're not just villains, they're actually the most horribly screwed-up evil shit to ever happen in a pokémon game. One of the Team Flare scientists, Xerosic, has no qualms with using an orphaned girl to test his experiments and commit crime.

    smell ya later gramps

    In addition, E4 member Malva (who was a Team Flare member) has deep mafia connection, and threatens to kill the player at least once. I'll remind you that the weapon actually fired, which means that the life-force had irrevocably been spent - pokémon, and probably also people, died én masse DURING THE ACTUAL STORY MODE. They have no problem whatsoever with draining the life-force of probably hundreds or even thousands of pokémon and people to power a weapon to destroy everone who isn't on Team Flare. They seem goofy at first, but it very soon becomes clear that they are the most downright nasty villainous team ever. In B2W2, they were just criminals (at least the evil Team Plasma). Team Galactic was mostly kept in the dark by Cyrus about what the real plans were, and many members of Team Plasma were in it because they actually wanted to help pokémon, at least in BW. Teams Aqua and Magma were misguided but just wanted to help. Rocket's leaders at least acted with honor, and Giovanni refused to reform the team after it had been torn down once. Every other team had something redeeming about them. No, Team Flare was seriously the best villainous team ever.














    Smell ya later gramps